SIMD without SIMD
You want to put several values in a single int or uint64_t, and either you dont have a cpu which supports SIMD instructions like MMX or the instructions plain dont match the datatype you have (like 2 5:6:5 rgb values in an int)
shifting some arbitrary bits left by 1
a += a&mask
note1, this is very usefull for converting betweem rgb15 and rgb16
note2, yes the bit into which you shift should be 0
unsiged shift left & right
this is simply a normal shift and then masking out the bits which where shifted out of each component
a>>/<<= shift
a&=mask
sign extension
(a+C)^C
00011|00010|00001|00000 10001|10000|01111|01110 + 1110011100111001110 11111|11110|00001|00000 ^ 1110011100111001110
signed shift right (signed left shift == unsigned)
unsigned shift + sign extension
sum all elements
there are several ways,
if you know nothing will overflow then a simple multiply will do
AAAABBBBCCCCDDDD * 1000100010001 = SSSSXXXXXXXXXXXX
or
AAAABBBBCCCCDDDD + (AAAABBBBCCCCDDDD>>4) = X,a+b,X,c+d
(X,a+b,X,c+d) + ((X,a+b,X,c+d)>>8) = X,X,X,a+b+c+d
if overflows might happen / the width of the types is too small then
a= (x & 1111000011110000)>>4
b= x & 0000111100001111
a+=b
and then either use one of the methods above or recursively continue with this
add
1. remove msb, and add the lsbs
2. xor the xored msb back in
x=AAAABBBBCCCCDDDD and y=EEEEFFFFGGGGHHHH are our inputs
m=1000100010001000 and l=0111011101110111
((x&l) + (y&l)) ^ ((x^y)&m)
subtract
1. remove msb, and sub the lsbs
2. xor the xored msb back in
x=AAAABBBBCCCCDDDD and y=EEEEFFFFGGGGHHHH are our inputs
m=1000100010001000 and l=0111011101110111
((x|m) – (y&l)) ^ ((x^y^m)&m)
negate
x=AAAABBBBCCCCDDDD is our input
m=1000100010001000 and l=0111011101110111
x= ~x
((x&l) + 0001000100010001) ^ (x&m)
average round down
x=AAAABBBBCCCCDDDD and y=EEEEFFFFGGGGHHHH are our inputs
(x&y) + (((x^y)&1110111011101110)>>1)
average round up
x=AAAABBBBCCCCDDDD and y=EEEEFFFFGGGGHHHH are our inputs
(x|y) – (((x^y)&1110111011101110)>>1)
test if any element is zero
x=AAAABBBBCCCCDDDD is our input
(x – 0001000100010001) & (~x) & 1000100010001000
Note, this can trivially be used to test for equality by choosing x=a^b
create a bitmask based on zeroness
x=AAAABBBBCCCCDDDD is our input
m=1000100010001000 and l=0111011101110111
(((((x&l) + l) | x) & m) >>3) + l ^ l
Note, this can trivially be used to test for equality by choosing x=a^b